Please use this identifier to cite or link to this item: http://hdl.handle.net/11189/9454
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dc.contributor.authorTokosi, Temitope Oluwaseyien_US
dc.contributor.authorGreyling, Jeanen_US
dc.date.accessioned2023-10-10T09:32:05Z-
dc.date.available2023-10-10T09:32:05Z-
dc.date.issued2022-
dc.identifier.citationTokosi, T. O. & Greyling, J. 2022. TANKS tangible game facilitators lived experiences: roles, competencies, and challenges. Management and Economics Research Journal, 8(S6): 9900045. [https://doi.org/10.18639/MERJ.2022.9900045]en_US
dc.identifier.issn2469-4339-
dc.identifier.urihttp://hdl.handle.net/11189/9454-
dc.description.abstractTANKS is a tangible coding game that introduced coding to South African 10–14-year-old learners. It is aimed to initiate and stimulate learning using facilitators. Facilitators use untraditional teaching methods because they are influential on training success. Also, facilitators undertook face-to-face contact sessions, since TANKS requires the use of a smartphone and tokens. A phenomenological qualitative study design approach of six facilitators of a face-to-face interview using an adapted semi-structured questionnaire was used. All interviews were audio-taped, transcribed verbatim, and thematically analyzed using an explanation-building strategy applied. Results identified themes where each theme was further explained in the study. Limitations included small interviewee numbers because of a nationwide COVID-19 restrictive lockdown. The feed-forward learning flow model concluded that supportive school leadership by principals or teachers creates an academic coding culture. This culture will necessitate learners’ competitive behavior by adopting a performance-based appraisal practice, to improve the coding interest and TANKS performance by learners.en_US
dc.language.isoenen_US
dc.publisherHATASO Publishing & Editingen_US
dc.relation.ispartofManagement and Economics Research Journalen_US
dc.subjectChallengesen_US
dc.subjectCompetenciesen_US
dc.subjectFacilitatoren_US
dc.subjectRolesen_US
dc.subjectTANKSen_US
dc.subjectTangible Gameen_US
dc.titleTANKS tangible game facilitators lived experiences: roles, competencies, and challengesen_US
dc.identifier.doihttps://doi.org/10.18639/MERJ.2022.9900045-
dc.typeArticleen_US
Appears in Collections:BUS - Journal Articles (DHET subsidised)
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