Please use this identifier to cite or link to this item: http://hdl.handle.net/11189/5763
Title: Towards interactive open source based m-learning solution: The m-Chisimba framework
Authors: Mlitwa, Nhlanhla Boyfriend Wilton 
Keywords: Design;Implementing;Managing and practicing innovation;Information and communication technologies;Education practices;Knowledge management;Effectiveness;Alternative and new technologies
Issue Date: 2015
Publisher: Emerald
Source: Nhlanhla Wilton B. Mlitwa, David Wafula Wanyonyi, (2015) "Towards interactive open source based m-Learning solution: the m-Chisimba framework", Journal of Engineering, Design and Technology, Vol. 13 Issue: 3, pp.463-485, https://doi.org/10.1108/JEDT-08-2013-0059
Abstract: Purpose – This paper aims to present a research outcome to an investigation towards the innovative use of electronic-learning (e-Learning) software solutions to strengthen the interactive component of mobile learning (m-Learning) in university contexts. This work was motivated by observations of interactive limitations in existing m-Learning solutions in well-intentioned software development and e-Learning efforts. The aim of the project, thus, was to interrogate hindrances to the potency of m-Learning interventions. The idea was to strengthen the interactive component, to improve the compatibility of the desktop e-Learning process – with mobile appliances such as mobile phones and, finally, to explore cost minimizing avenues of downloading learning materials over mobile phones. Design/methodology/approach – The methodology of the project was twofold: that is, both literature-based and experimental. Literature background offered insight on existing efforts towards interactive m-Learning solutions. Against this background, the project was then designed to explore ways to provide presentations and interactive chats for effective m-Learning over mobile phones. The idea was to reduce the file size of presentations slides for effective display on mobile devices. Finally, the aim was also to minimize airtime costs when transmitting presentation slides and when conducting interactive chats on mobile phones. An experiment research method was, thus, used. In this method, a problem and question were articulated first. Then, a practical technological solution was conceptualized, developed, pre-tested, modified and re-tested until it complied with sought specifications, Finally, the solution was implemented, to confirm its viability and response to a research problem and, ultimately, was reported in the findings. Findings – Slides were developed with light colour resolutions to open effortlessly on tiny mobile screens. The best quality was between 128 and 201.188 (out of 255) pixels (more visible mobile phone screens), using Open Source Software. Clear slides also had a font greater than size 32. The average data per presentation were 9,872.66 bytes, and, when seven learners were chatting, it was 3,686.63 bytes (0.03 megabytes). For airtime costs, the Vodacom rate of R0.46 per megabyte was used. This translates to 0.8 0.46 R0.0368 cost per slide. The m-Chisimba platform therefore, seems to be cost-effective, quality expedient and most appropriate for interactive m-Learning.
URI: http://dx.doi.org/10.1108/jedt-08-2013-0059
http://hdl.handle.net/11189/5763
ISSN: 1726-0531
Appears in Collections:FID - Journal Articles (DHET subsidised)

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